Normally, the Uncanny Valley theory is used to critique graphical realism in games, but it also applies to AI. In this latest exclusive Gamasutra feature, designer David Hayward examines AI’s Uncanny Valley, citing games such as Valve’s Half-Life 2 and Vivendi’s supernatural shooter F.E.A.R.
More information:
Gamasutra - Uncanny AI: Artificial Intelligence in the Uncanny Valley
0 responses so far ↓
There are no comments yet...Kick things off by filling out the form below.
You must log in to post a comment.